Currently it seems so, there will be mostly additions. But we also have some changes in mind (in api design), of which we are yet not sure, that could break backwards compatibility a little, but if there would be any we will try to provide a copy paste code to make older apps compatible again.
Those changes could be: 1) Getting rid of global application, stage, etc variables, and rather provide Application:getSharedInstance() like methods to retrieve those variables (so not to pollute global scope) 2) dispatching ENTER_FRAME events only to Sprite which are attached to stage hierarchy (for efficiency purpose) 3) Most probably lots of additions (and thus changes) will come to Sound Engine (there will be completely new one)
and stuff like that,
well it will all be figured out until we come out of beta from Labs to stable release
Comments
But we also have some changes in mind (in api design), of which we are yet not sure, that could break backwards compatibility a little, but if there would be any we will try to provide a copy paste code to make older apps compatible again.
Those changes could be:
1) Getting rid of global application, stage, etc variables, and rather provide Application:getSharedInstance() like methods to retrieve those variables (so not to pollute global scope)
2) dispatching ENTER_FRAME events only to Sprite which are attached to stage hierarchy (for efficiency purpose)
3) Most probably lots of additions (and thus changes) will come to Sound Engine (there will be completely new one)
and stuff like that,
well it will all be figured out until we come out of beta from Labs to stable release
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