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How to display @2x images manually? — Gideros Forum

How to display @2x images manually?

MellsMells Guru
edited September 2013 in General questions
Hi,

I am using TexturePacker and my images (myImage@2x.png and myImage.png) are not stored in the same pack.
It seems that I have to load myPack.txt or myPack@2x.txt manually for scaling.

How do you know if the current resolution needs @2x images?
Does a simple helper function exist?
It seems that getScreenDensity would be involved but I am developing on the laptop currently (returns nil).

Thanks
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