Hi, I just found out about the anti-aliasing feature of Gideros (I couldn't find it on the documentation but came across to it on these forums:
http://www.giderosmobile.com/forum/discussion/484/anti-aliasingThis definitely improves the graphical quality of my game. However, I create my levels with Tiled and render them using TiledAsWorldEditor. It uses textureregions rather than textures, and I wonder how can I apply texture filtering to that? If I just put "true" after all the other values, I get an error.
The code looks like this:
local bitmap = Bitmap.new(TextureRegion.new(
tileset.texture,
tileset.margin + tx * (tileset.tilewidth + tileset.spacing),
tileset.margin + ty * (tileset.tileheight + tileset.spacing),
tileset.tilewidth, tileset.tileheight))
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Fragmenter - animated loop machine and IKONOMIKON - the memory game