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eclipse, android and how to get rid the errors — Gideros Forum

eclipse, android and how to get rid the errors

rancarirancari Member
edited November 2013 in General questions
I am seeking game engine that make me happy (I know, happy is an absurd term). After long research, I found that Gideros is cute enough to learn. So, I was falling in love. But, the android side make me turn off. I know, this is not Gideros' fault. I am who don' t understand eclipse. The Hello Word from Eclipse run smoothly. But, when I tried to make apk file from Gideros, I always find errors (or at least problem that I have to fix them). For example, when I tried to run "Bird Animation" in Android Emulator, APK file, Eclipse said, "Success!". But, it was blank screen. I tried to install the apk to my gadgets, failed.

Is there any full tutorial to make Eclipse friendly? Or, tutorial to explain about how to make Android via Gideros with easy steps? I found one-click solution, but It didn't nice for me too. I didnot find tutorial that touch something like "minimal android sdk requirement" or "which library that should you keep."

btw, this is my problem when tried to launch animation bird:

1. Class is a raw type. References to generic type Class should be parameterized (resource: PurchaseObserver.java)
2. The import android.os.Handler is never used (PurchaseObserver.java)
3. The method getInterfaceDescriptor() from the type IMarketBillingService.Stub.Proxy is never used locally (IMarketBillingService.java)
4. The value of the local variable packageName is not used (Security.java)

I use:
uses-sdk android:minSdkVersion="8" android:targetSdkVersion="18"

Any suggestion?

Comments

  • Hello @rancari ;)

    well the errors you have mentioned are actually warnings, and most probably app should run even with them.

    So the problem seems to be somewhere else.

    About emulator, then Gideros was not supposed to run on emulators, it does not support them.

    But you should have been able to run it on your device.

    Either through Gideros Player or as exported apk from Eclipse.

    The fact that one click solution did not run successfully on your environment, meaning that most probably you have incorrectly set up your environment.

    But, with current Android ADT bundles, there basically should be no configurations made, everything on Android should (or I should probably say might :) ) work out of the box.

    As in you go here:
    http://developer.android.com/sdk/index.html

    Download the ADT bundle and set it up as described here:
    http://developer.android.com/sdk/installing/bundle.html
  • Hi ar2rsawseen,

    Thank you for your answer. But, I am already use the ADT bundle. I can make apk with android example from Friar Framework also the Android hello world.
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