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How come most of the Gideros tutorials or videos seem to be from 2012? — Gideros Forum

How come most of the Gideros tutorials or videos seem to be from 2012?

Seb7Seb7 Member
edited February 2014 in General questions
I am looking at resources on net and it seems that if I search on youtube or google then the top results always seem to be tutorials for software or gideros that are from 2012 or at least quite old. Most popular sites like giderostutorials, appcodingeasy and others also list stuff that is quite old although Gideros seems to be updated and forums here are fresh.
I think Gideros is great, how come there is not more updated stuff on net? Maybe I am looking at wrong places :)

Comments

  • I ended posting tutorials on appcodigneasy when started working at Gideros, because I can help here much more making Gideros better :)

    Likes: SinisterSoft

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  • thanks. I also find it a little overwhelming with all those tools available. TNT animator, texture packer, tiled and so on. I think the biggest problem is that information is scattered all over the net,it is hard to find the right one.

    Today I was just trying to use a this photo :

    opengameart_org/sites/default/files/wizard_1.png

    and to use this texture pack. But how do I extract these characters to use in my project? Both TNT animator and gideors seems to need .txt file - where do I get this txt file? How and with what program do I create it in this case so all the different wizard moves will be covered?
  • Seb7Seb7 Member
    edited February 2014
    @Seb7, use the 'Gideros Texture Packer Tool' (in windows it is in the gideros install folder):
    http://docs.giderosmobile.com/reference/gideros/TexturePack
    Hi, thanks. I am using it however I don't know how to divide regions in the link I provided (sorry forum doesn't allow me to post links). The file I linked to (opengameart_org/sites/default/files/wizard_1.png) is already packed texture but there is no .txt file. If I export this png with GTpacker then I get .txt but it only has 1 region. In case above it only contained this line:

    wizard_1.png, 1, 1, 480, 450, 0, 0, 0, 0

    There should be 40 lines or so (because there are so many "characters" in the png), not 1. Any idea?

    I forgot I waatched a video of similar tool but I cant remember if it was for Corona or Gideros - for example there was a similar png file loaded and the user only wrote 5 and 8 and the texture pack png file was automatically divided in so many parts.
  • Seb7Seb7 Member
    edited February 2014
    I found some old comment where someone is saying that we should use renderhjs_net/shoebox/ .Not sure if this is exactly what I need but I will check it out. Is there no "native" or Gideros way to do this? I find this kinda strange - I would guess that many if not most people use these already prepared png texturepacks where all characters are in one png file and not dozens of png files that need to be packed in texturepacker. I'm surprised that almost no one seems to have this problem, atl east I cant find it on net or here.

    So is using 3rd party shoebox the solution in this case?


    EDIT: OK, I tried shoebox and it works perfectly :) This problem is solved,I am still surprised that gideros texture packer doesn't have this natively.
  • now i understand your problem, good that you could solve that with shoebox.
    in most cases you have a set of gfx in separate png's or jpg's and you want to pack them together at the end, in which case you can use gideros' texture pack tool.
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