I am looking at resources on net and it seems that if I search on youtube or google then the top results always seem to be tutorials for software or gideros that are from 2012 or at least quite old. Most popular sites like giderostutorials, appcodingeasy and others also list stuff that is quite old although Gideros seems to be updated and forums here are fresh.
I think Gideros is great, how come there is not more updated stuff on net? Maybe I am looking at wrong places
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Likes: SinisterSoft
Today I was just trying to use a this photo :
opengameart_org/sites/default/files/wizard_1.png
and to use this texture pack. But how do I extract these characters to use in my project? Both TNT animator and gideors seems to need .txt file - where do I get this txt file? How and with what program do I create it in this case so all the different wizard moves will be covered?
http://docs.giderosmobile.com/reference/gideros/TexturePack
Fragmenter - animated loop machine and IKONOMIKON - the memory game
wizard_1.png, 1, 1, 480, 450, 0, 0, 0, 0
There should be 40 lines or so (because there are so many "characters" in the png), not 1. Any idea?
I forgot I waatched a video of similar tool but I cant remember if it was for Corona or Gideros - for example there was a similar png file loaded and the user only wrote 5 and 8 and the texture pack png file was automatically divided in so many parts.
So is using 3rd party shoebox the solution in this case?
EDIT: OK, I tried shoebox and it works perfectly This problem is solved,I am still surprised that gideros texture packer doesn't have this natively.
in most cases you have a set of gfx in separate png's or jpg's and you want to pack them together at the end, in which case you can use gideros' texture pack tool.
Fragmenter - animated loop machine and IKONOMIKON - the memory game