I just added music to the game I'm working on and when I test it in Gideros Player it only sounds on the left channel. I'm using the simplest code for playing the music:
local track1 = Sound.new("track1.mp3")
local track2 = Sound.new("track2.mp3")
local track = track2
local trackChannel
...
if not musicPlaying then
trackChannel = track:play(0, true)
musicPlaying = true
end
I wonder if it's only in the player that it happens or if will be that way when I export it too, and if there's something I don't know or I'm missing here. Thanks in advance!
P.S. Sorry for not wrapping the code, I don't know how to do it in these forums.
Comments
And currently Sound engine is implemented on each platform separately, so it might behave differently on Android, ios, etc
So in theory as there's no panning it's supposed to be listened on both channels when exported, right?
Maybe there is a panning enabled on your pc? How does other sounds sound there?