Interesting they are actually the best at testing usability. Apple published app, Google Play published app, but only on Samsung market they noticed there was a bug saving a highscore. Awesome people there
But to answer your question, listen to Event.APPLICATION_BACKGROUND and pause your game/show menu or something when it is dispatched
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@ar2rsawseen, actually Apple is interested in checking for malicious code (despite Flashlight apps that were more sinister), Google does not check at all (Maybe these days they might for malicious code) and yes I will agree with you Samsung have a very good checking system they even send you screenshots to explain the issue and provide feedback on the issue and how they came to that.
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they are actually the best at testing usability. Apple published app, Google Play published app, but only on Samsung market they noticed there was a bug saving a highscore. Awesome people there
But to answer your question, listen to Event.APPLICATION_BACKGROUND and pause your game/show menu or something when it is dispatched
https://deluxepixel.com
You always extinguish the fire!
Now I'll try your suggestion!
Likes: ar2rsawseen
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Event.APPLICATION_FOREGROUND
http://docs.giderosmobile.com/reference/gideros/EventDispatcher#EventDispatcher
@OZApps thats true, but you would think larger corporations would dedicate more resources to keeping quality control
Oh I think OUYA also did a great job providing feedback on improvements, etc
I always mix those two, one is when app loses focus, other when it is completely hidden