I made almost all animations of my animation-heavy game using movieclip (plainly because the movieclip API made lots of sense in relation to our gameplay).
But I was testing on my personal phone (instead of the iPad) and the game is not running at 60 FPS (my guess is that it is running at 25, my phone only vsyncs at 25 or 50, and seemly Gideros performance is not that good...) and the animations are looking very bad, specially because long animations are taking a VEEERY long time to the point of being boring.
Is this fixable without dumping Movieclip entirely?
Comments
http://www.tntparticlesengine.com/?page_id=31
Which would allow you to set the speed of animation
https://deluxepixel.com
The problem is device being slow, the game is set to run at 60.
If I do what you suggest, the game animations will run absurdly fast on fast devices instead.