Hi,
Just a quick question, is there any way to setup anti-aliasing? In my scaling tests on sprites, the results are jagged so I'm wondering if I'm missing an option that I can set somewhere. I've tried some searches on the forums and in the API documentation for Beta 8 but can't find anything.
Any help appreciated
Cheers,
Gareth
Comments
You can load the textures with filtering:
cheers,
Likes: ilker, chipster123, oleg
As for a 1 pixel border, I do that as a matter of course anyway but it's definitely worth pointing out - hopefully somebody else will find that tip useful as well.
By the way @atilim, I've been really happy with how my first couple of days have gone with Gideros (and the support here is great as well). I'll be sticking with it and buying a license as soon as they're available.
Surprisingly, we've just started to sell Gideros Studio licenses for individuals, indie gamers and professional companies (we've enabled the membership and payment module 10 minutes ago )
Whenever you feel ready to purchase a license, go to Download page (for v2012.2). You'll be redirected to a registration page where you can download for free, and then purchase.
Thank you,
Likes: Caroline, Platypus
Now get it tweeted so I can re-tweet your message and get the word out there.
Mike
Likes: atilim
http://www.sharksoupstudios.com
Likes: atilim
Even if the filter was applied to the shape object after it's been drawn maybe? Any thoughts? You guys are always great here
http://artleeapps.com/
Bubble Adventure - Colors
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Niclas