I am working on a benchmark project for Gideros. The purpose is to determine how many animated sprites could be rendered smoothly at 60 fps. I need a method to determine a live fps rate. I tried Application:getFPS() method but it does not change a bit when you added a lot more of animated sprites to the stage. Someone here already has the method or a class?
I would very much appreciate the info. Thanks.
PS I am still new to Gideros, learning more at times.
Comments
You can do something like this
[-] Liasoft