Guys, I hate to do this but I have no other choice but to use a different software FOR NOW. I need to get an app out by the end of the month. Gideros as great as it is, does not have enough tutorials, samples (like the other sdk) for someone who is new to lua to start out with. So this is not goodbye but a "see you later" departure lol. I will be back to using Gideros and support this wonderful community in the months to come. I just want to let my fellow Giderosians know that I'm not abandoning you guys
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Sid
Comments
Gideros is great for games, but for example, you can't handle native UI for standard apps right now, so I'm myself sitting on two frameworks.
Only thing you might do is to share your obstacles, what couldn't you accomplish, is there a lack of specific features or something. Help us make it even better, share more snippets and projects. Help atilim and gorkem improve Gideros itself.
For that, we just need to know what's wrong
Yes I would only use Gideros, Corona etc for games right now .
Nothing is really wrong because Gorkem, Atilim and the rest of the gang is great! Very friendly and helpful but I'm just speaking in general. More of a "me" and the lack of time to get my first app out (children's interactive app) so I figured I'll use something that is easy to use first, knock it out then come back in a few months. By then, the community should be stronger with more examples and tutorials.
Here is an outline of my game
1) I need to be able to show a video with no controls on it as a "splash screen" and the user can watch the video or tap the screen and get taken to the main menu (check out that app GoGoKiddo)
2) Menu will have the animated storybook and in the end the player can choose from 6 or 7 different games.
3) Need game center, in-app and most importantly iads ready to go (are these available now?)
I know all this can be accomplished but I'm new to lua so it will take time. I dunno what do you think?
Sid
Sid
btw, does Gideros not have any built in ability to play video? I hadn't thought about that before but can't see anything obvious in the reference manual.
good luck with your C*r*na adventures.
Take care
Michael
@MikeHart Hey Michael, I'm not going corona (don't think), I'm looking at Stencyl. It's jsut to knock this app out and back to Gideros I go . I thought Stencyl was just another gamesalad but noooooo, it's very powerful. So easy to do and you can code instead of design if you like. Only trouble is it's objective-c but then I can copy any code from the apple library for snippets I need.
Anyway, good luck with your app with whatever development platform you choose.
@moopf. I thought you were targing age group 2-5 that's why i thought it was busy for that age group. Thank you again for the best wishes.
Sid
I always say that a Mac is not better nor inferior to a *nix or Windows, each has it's own importance in the grand schema of things, so whatever works for you.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
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@OZApps They did a good job. Version 2.0 is coming out and they are working on html5 and android next. You know, if Gideros can come up with something like Stencyl (it's UI) and how it does most of the heavy lifting, Gideros will be hard to beat. It should be possible right I mean look at corona, they are coming out with a level builder soon too.
Sid
Look at this link and check out the links section.
http://www.giderosmobile.com/DevCenter/index.php/Main_Page
Or perhaps this page.
http://www.giderosmobile.com/gideros-academy/
or this one.
http://appcodingeasy.com/Gideros-Mobile
and here is an ebook template.
http://www.giderosmobile.com/forum/discussion/474/e-book-template#Item_4
Its coming and while I agree with you that there is a lack of information for new folks but there is information to find.
Corona have a fairly easy job seeing as they lock out most of the functionality and leave it to the basics. That's why you always hear people asking again and again when is such and such coming. Its not until the competition puts out what folks have been screaming for for a long time that they suddenly put out a certain feature.
Here if your competent enough you can roll your own plugins and add what you need and not wait around until your chosen languages competition adds the feature first.
Oh and you wont be held to ransom over the ability to support your own code here when your license runs out.
Stencyl is good. I looked at it a while back when it was in a select beta. I wouldn't compare it to Gideros or Corona. Its more like an advanced Game Salad.
At the end of that day, use whatever suits the job. When it comes to artwork I use whatever of my apps does the best job quickest for that particular project.
Now I have said what I promised I would never do. I mentioned Corona by name and some of the gripes I had with it. So I better clarify. Corona is very good at creating concepts of games. Gideros is better. Corona lets you create a cool concept in 30 minutes didn't you hear. Gideros can do the same with more control over your physics world as nothing is hidden from you.
Going back to what I said earlier. If a project would be better done in Corona or Stencyl I would do it in Gideros. Joking.
Mike
Likes: atilim
http://www.sharksoupstudios.com
Sid
@strancali: I am just shaking my head. You scream for tutorials and yet find Objective-C so easy. Good luck. As I have told you before. You can take 90% of the Corona tutorials and port them over with just a few changes.
Now I have to disagree with you big time. I was with C*r*na since the beginning of 2010. And they were even worse than gideros now. Only small PDF files, a few sample files. No tutorials, no templates. So much for they had the stuff you have mentioned. And how many times I heard that they come out with the next big thing, I can't count them. By now the desktop support should be out by now. Got told this in a personal email from one of their upper guys almost a year ago.
Anyone got tips on letting go of the attitude.
Mike
http://www.sharksoupstudios.com
On the whole Corona thing. I trialled it before finding Gideros and it's a disjointed mess. Just look at an example such as sprites not automatically scaling for hd graphics over sd. It screams of a code base that is just not joined up enough, parts of it move quicker than the rest and yet at the same time they answered my questions with a lot of 'we want to do it properly'. How you can have a rendering system, where some of it works well dynamic scaling and image resolution, and the rest doesn't is beyond me. That's not doing things properly at all.
Gideros, whilst it has some things missing that I feel should be in it, at least with what's there it's pretty much all singing from the same hymn sheet
I'm a business man first and foremost. Development is something I love to do and games is something that's new to me. I say that because in business, heck in life, everything changes. That's just the nature of it. I'm sure you are upset over what corona promised but they do what's best for them, they have to survive first. Same thing with Gideros. Look at what just happened a few days back. Gideros roles out the paid license and everyone freaked. It wasn't even their intention to make anything different but just add another option. Some of you guys had torches out ready to burn the village down
I guess I'm still a little confused as to how you can find Objective-C "not hard" but have a problem with Lua. But, in the end, make the decision you feel is best for what you need to do - we all have to make the same decisions for ourselves.
Best of luck with your app, strancali.
Fast Forward, worked through a variety of languages and stop at Obj-C, I had worked with C/C++ but I could not just read or understand Obj-C at first. The only thing that actually kept me away was the - and the + in front of the declarations and the square brackets with colons, otherwise it was all C/C++. I tried a couple of times to use xCode (2007 to 2008) and make an app, after all IB was interactive, did not understand the connections business and gave up. That was because I was using Delphi and Visual Basic, they were so much easier to work with than IB and xCode.
In 2009, I had 3 apps on the app store made in Obj-C when I was searching for an alternative framework to develop than using Obj-C that I came across Corona. I did not touch it for a while as I did not want to waste time learning lua and this framework. There was nothing that said how to really start developing, where's all the stuff around it? Like I can in xCode?? I came across Gideros and around September 2011 I mentioned Gideros in a review of all the software that can be used for development of mobile games. My point is that I have watched Corona develop since ti was launched, I have seen Gideros grow since it was launched. In fact I was also one of the first few ß testers for Moai and I have not yet got around to test it properly. The point is that each of these have their limitations and it is not easy to keep up with every new feature that Apple releases, but it would be nice to have that latest functionality in my app.
Corona had the advantage of being the first on the block and they changed the way a lot of developers approach development, largely because of Lua nothing else. A lot of developers do not realise that majority of the questions that they have are not framework specific but Lua specific or worse *shudder* logic related. I will be honest here,In my discussions with Atilim, he has confirmed and assured that the roadmap will include the features soon, in fact there will be a weekly build soon, so the missing features will come soon. Moai is also wonderful, but it is not for the beginner developer, it offers low level API's wrapped in Lua.
As for the other offerings, Corona was trying to ward off GameSalad and get those users, now they are trying to capture the Flash users. The only advantage that they hold is the physical presence - Palo Alto, California. They are still trying to persuade users, however on Gideros, there are a lot of users that are migrating themselves as they feel that they were at the short end with Corona.
At the end of the day, I guess everyone will agree, it is what gets the job done, I mean honestly when I am thirsty, does it matter if I get Avian or Bisleri or Perrier or whatever brand of water? I need water and any is fine. So my decision in choosing a project depends on the client's specifications and insistence on the platform. I could very well love to use Obj-c, but if I can save time and increase productivity, why should I pass on that and not take it up?
If one has an idea, it is about trying that in the new language of choice, that will first give you an idea if you can work with it or not, it will also help you understand if there is adequate documentation for it and then you will also know if there are the API's to do what you want to do. So tutorials are not really essential if you are fishing, but when you are developing with a particular platform, then code snips are very important, so create a library of snippets or patterns instead, they will help you with any language or framework.
Almost seems like an article, must stop...
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
No disrespect to anyone
Likes: atilim, strancali