I'm currently working on a project.
The project's logical resolution is 960x1600. I was going to have a 480x800 at first, then I thought that downsizing should take less time than upsizing, since gideros has automatic downsizing.
Let's say I have an image.png with size 960x1600,
and an image@half.png with size 480x800.
I tried running the project on a 320x480 (iPhone) resolution, and it uses the image.png.
When I used a bigger resolution 1536x2048 (iPad Retina) resolution, it uses the image@half.png.
Simply put, the images it should use according to its resolutions are reversed.
I tried running it on iPhone and iPad device, and it has similar behavior like how it was simulated.
Any solutions as to fix this problem? Thank you in advance!