Simple (and maybe stupid ) question: Do I have to build my app to test ads especially it's a plugin? Gideros player crashes with "module 'ads' not found" =| .
@seppsepp yep ads are platform specific, so specific ads work only on specific platforms, so you need to build your own Gideros player with preinstalled plugin:
ld: warning: directory not found for option '-L"/Applications/Gideros Studio/GiderosiOSPlayer/GiderosiOSPlayer"'
ld: warning: directory not found for option '-L"/Applications/Gideros Studio/GiderosiOSPlayer/GiderosiOSPlayer/Plugins"'
ld: library not found for -llua
clang: error: linker command failed with exit code 1(use -v to see invocation)
What does adding Ads plugin change so bad, that I can't build the player anymore? Could someone please try it by himself? Would be great to read wether it still works for others =| .
Btw: I use XCode 5.1.1, Gideros Player 2014.1 and the current Ads plugin.
I had similar problems, not sure why it was happening but removing the liblua reference in Xcode then re-adding it and linking made the problem go away
Comments
http://docs.giderosmobile.com/deployment.html Device player with plugins
Likes: Aniket
Any ideas why the error might occur?
http://blog.giderosmobile.com/post/68378513314/problems-with-xcode-paths-fix
Basically the error says that lua lib is not found
Check if there is liblua in your xcode project and if that is actually appearing in the a xcode itself, as it may have been removed accidentally
http://docs.giderosmobile.com/interface/ads (Installation IOS)
Btw: I use XCode 5.1.1, Gideros Player 2014.1 and the current Ads plugin.
-will