I'm trying to publish my game for iOS. I don't know anything about Xcode. I opened the exported project from Gideros and clicked on Build and Run and it said that it couldn't find "iphoneos". I googled the problem and I found I had to change the Base SDK (in the info of the project) to the latest Mac OS X (10.6).
I did so and when building I get 2 errors. It Says "UIKit/UIKit.h: No such file or directory". I googled it and the answers other people give don't solve the problem. I can't even find what they're talking about, I think it's because of the Xcode version, as those answers are a bit dated. Does anyone know how to solve this?
By the way, I uninstalled Xcode and installed it again as it was one of the solutions but the problem kept just the same.
Thanks in advance.
Comments
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
I found by googling that someone had the project set to Mac OS instead of iOS and I think that might be the problem, I just don't how to switch it. Or it could be something else.
Not sure if it's relevant but I just opened the exported Gideros project by double clicking on the main file. I don't know if I should've imported it or such in some other way?
Thanks for the reply @johnn26
Is it all working now? Have you tried running in the emulator? Created an IPA package yet? You may find some more issues turn up when you try to do these things... Just post them here if so.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
http://stackoverflow.com/questions/5329001/apple-mach-o-linker-error-when-compiling-for-device
If you or someone can shed a light on it it'd be a ton of help!
Likes: boriskey