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How to add launch images & icons to an app with XCode 5.1.1 for iPhone 6/6+ ? — Gideros Forum

How to add launch images & icons to an app with XCode 5.1.1 for iPhone 6/6+ ?

SimplesAppsSimplesApps Member
edited October 2014 in General questions
Hi,

I'm trying to update my game with a new version.
After I upgraded to Xcode 6 and the 8.0 SDK, I had problems (like many others: landscape mode, etc.).
Therefore I reverted back to Xcode 5.1.1 and the 7.1 SDK.

But I want to incorporate to the project the icon & launch images of the iPhone 6/6+.
After reading some topics I conclude that the right way is to add the files to the project manually taking into account the file name convention and don't use the assets catalog.

I mean that you should to name the files as "Icon-29.png", "Icon-76@2x.png", etc. including the new for the iPhone 6/6+.

Googling about this issue I've found this thread in the "beer sdk" forum:
http://forums.coronalabs.com/topic/51066-screenshots-and-new-iphone-size-compatibility/

There they say that the name files would be:

1) for the icons:
"Icon-60@3x.png" (180x180) (3x the 60x60 base iOS 7 Icon)
"Icon-60@2x.png" = 120x120 (or "Icon-Small-40@3x.png")
"Icon-small@3x.png" (87x87) (3x the 29x29 spotlight/settings icon)

2) for the launch images:
"LaunchImage-800-667h@2x.png (iPhone6 ~ 750x1334)
"LaunchImage-800-Landscape-736h@3x.png (iPhone6+ ~ 2208x1242)
"LaunchImage-800-Portrait-736h@3x.png (iPhone6+ ~ 1242x2208)
or
"Default-667h@2x.png"
"Default-736h@3x.png"
"Default-736h@3x.png"

But I'm not sure if proceding this way will be ok...

Before to submit my game to Apple for review I ask you if you have been in this case and how you have resolved it.

Many thanks. ;)

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