Hey folks,
I got
moonscript up and running on my machine, with some help of the developer.. this was quite awful process... But now I'm ready to begin.
I wanted to try out moonscript with GiderosMobile. Theoretically this should work fine! - BUT I get this error:
Uploading finished.
error loading module 'lpeg' from file '/usr/local/lib/lua/5.1/lpeg.so':
dynamic libraries not enabled; check your Lua installation
stack traceback: |
I've checked. The file exists! Also tried terminal:
If I try
inside terminal, it works. But why is the error above rising inside GiderosStudio?
Outside of GiderosStudio, moonscript is working very good. I have no problems to require("moonscript"); and require("files"); with *.moon extensions. Compiling and everything else is working also. So this has obviously to to with GiderosStudio.
PS: Also - I don't know if it's my machine or not, but - I've noticed that Studio is lagging .. it has some performance issues.. it kind of slow! And there is no CMD+S to save a file I'm working on??!
-jack0088
Comments
lpeg is a C library. If you want, you can add it as a plugin (for iOS and Desktop, not Android yet).
Yes, 2012.2 has a lagging issue on some machines and it's solved. We'll release 2012.2.1 in a couple of days (most probably tomorrow).
btw, cmd+s is working on me?
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I've edited a file (main.lua) hit CMD+S and nothing happening. Inside the Menu bar is no entry to save a file - just one for saving whole project. But this saves not the current file! The dot above (indicating that the file was modified is not disappearing) and I can only save if i close the file. Then a window pops up and asks me if i want those changes to be saved...
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
1. copy lpeg.c and lpeg.h to the Plugins directory of GiderosiPhonePlayer Xcode project
2. create lpeg_stub.cpp with this content in Plugins directory
But for desktop, adding lpeg is complicated. Therefore with the next version, I can provide an official lpeg plugin.
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I really don't know why CMD+S doesn't work for you. btw, which version are you using?
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I'm using the official 2012.2 version
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
I can make a video if you like, and email it to you.. Maybe this helps somehow.
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
I would be honestly thankful, if you could make those two plugins (for iOS and Desktop). btw. Have you looked at MoonScript?
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I'll make the video grab tomorrow, as soon as I can! - I mean today... it's 01:06 right now. I'm tired a bit)))
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
I'm just as curious as you - it's that simple
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!
Although I appreciate the effort behind MoonScript, I don't feel myself confortable while using languages like MoonScript or CoffeeScript.
Also GiderosMobile would not suffer from it, because there are maybe some devs who will use moon with Gideros and every member is a Plus! So why not implementing this little plugin and let user decide himself about how he will approach..
Gideros always cared and always let decide! And thats fantastic!
#Edit: @Atilim: you got an eMail
»Gideros Illustrator« - [svg|xml] scene designer using Adobe Illustrator®™ Within one line of code!