Hi, I'm new to Gideros and I was just wondering if anyone has actually had success at generating revenue from games/apps they made with Gideros. I had a look at the games that are listed on the official site as being ones that are produced using Gideros. They weren't ones that I had particularly heard of, but maybe that is down to my own niavity.
I'm new to games making in general, although I have worked a little with Corona SDK before. If anyone has any tips about how to go about generating revenue, and could pass that on, that would be helpful. Also, is it even possible to make a hit game using Gideros?
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So at the end i can say that you can make an hit game with every engine. If you have the right idea and a little bit good looking graphics.
Likes: mejon, Holonist
Actually not very much.
This is my game link in the Iranian store.
https://cafebazaar.ir/app/com.FelaniSoft.Anty/?l=fa
(I make money from this store via iap)
This game published in other stores but not successful.
https://play.google.com/store/apps/details?id=com.FelaniSoft.AntyTest
Likes: Astirian
what have the engine with making money to do?
I mean there are greate Unity, Unreal, GameMaker Studio, Construct2, Cocos2D and so on games in the AppStore nobody finds then and the guys don't make money. So you see that you don't or make money has nothing to do with the engine.
Likes: pie, SinisterSoft
Shameless marketing: http://www.guava7.com/
In short, yes.
One of our Gideros games made more than 15K USD.
Of course it cannot feed us as a "studio", but besides revenues from self-selling games on app stores, we also got license buying from other companies, and also contract works. All these opportunities are thanks to our games portfolio (which most of them are made with Gideros).
Saying, for example, Gideros games cannot make money or make less comparing to other engines, it cannot be compared that way in my opinion. It's a matter of how you do business (and maybe with a bit of luck).
On the other hand, choosing a right engine can help you save some cost, I mean the speed of development. In this case, Gideros is one of the very good engines to consider.
Recently we've moved to another engine due to the need of catching up with the trend, as well as for clients' needs. But personally, our guys at Guava7 still love Gideros And recently with the opensource nature of Gideros, I think it will be better
Likes: mejon, SinisterSoft
But the same can be said of any dev system, it's just having the right idea at the right time rather than the dev system - look at Angry Birds, Flappy Birds, etc...
Here are some of my apps btw:
https://play.google.com/store/apps/developer?id=SinisterSoft+Limited&hl=en
Currently making this with Gideros:
https://deluxepixel.com
So comparing Gideros to other engines is valid in my case, because ad networks and ad types may be available on other engines and not Gideros and vice versa. In my new game this is especially relevant, because it uses rewarded ads, and most of the ad networks in Gideros Ads Interface that support rewarded ads are not working because the Ads Interface is out of date or for some other reason.
If other engines, Unity comes to mind, has better support for ad networks and ad types, that weighs in heavily when I choose what to go with for my next game.
That said, if ads are not core to your revenue stream, then I agree with the previous comments; it comes down to development workflow and if your dev style is a nice fit with the engine. For me, Gideros is an ideal dev platform because of its flexibility and abstracted, minimalist way of working.
Go Gideros!
Likes: mejon, SinisterSoft