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Ads Interface and GiderosiOSPlayer — Gideros Forum

Ads Interface and GiderosiOSPlayer

DikkesnoekDikkesnoek Member
edited September 2015 in General questions
Hi velobuff,

I've tried velobuff's tutorial (http://giderosmobile.com/forum/discussion/5579/ads-interface-questions#Item_7) but I will get errors in XCode. I am using the latest XCode 7 and Gideros Studio (2015.09). There is a header file, gideros.h missing. When placing this file (found on Github) in the Ads/framework folder I will get more errors of missing files. Am I using wrong versions?


Thanks,

Marc

Comments

  • You can try to replace all search paths with just:

    $(SRCROOT)

    And set it to recursive. This will look through your entire project on export, which means it will find the libs if they're there.
    My Gideros games: www.totebo.com
  • Hi Totebo,

    Thanks for your help, I will get a little bit further. Now I will get: "module 'googlemobileads' not found". The @import GoogleMobileAds is not working. This is wierd because I copied it together with the Ads/Framework.

    Regards,

    Marc
  • I found the problem, you need to import the GoogleMobileAds framework again. Looks like it will not check the subfolders from the root. Up to the next issue: "ld: library not found for -llua" It's almost rocket science to get it work in XCode. Probably you'll need a Master degree to understand the trillion settings in XCode.

    Regards,

    Marc
  • Did you set the search path to recursive in the drop down? If you do it should search through all the files in the project.
    My Gideros games: www.totebo.com
  • Hi totebo,

    Thanks I did something wrong with the export of the project.

    Regards,

    Marc
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