Hi guys
I'm using the scene manager and everything is working fine, except that I get about 1-2 second pause before loading the next scene (which is loading it's own image sheet).
I don't think there is any way to add a preloaded, but I did find this modification ...
http://giderosmobile.com/forum/discussion/3733/implement-loading-scene-/p1The problem is that it no longer seems to be working.
Is there another way to get rid of this pause or implement and 'between level loader'?
Which brings me to my second question ...
Is it necessary to load atlases per scene?
Let's say I have 4 atlases and declare them as global at the start of the game. The only time I get a pause is when the game is loading, after that everything runs smooth. I am however afraid of overloading the device / making it crash.
Do you guys have any tips etc?
Thank you in advance!
Comments
Anyone have any idea how to prevent this?
Thanks again!
http://giderosmobile.com/forum/discussion/comment/24059#Comment_24059
And here's more:
http://giderosmobile.com/forum/discussion/comment/28661#Comment_28661
Fragmenter - animated loop machine and IKONOMIKON - the memory game
thank you very much for the replies. I've been playing around with this a little bit, and I think I might have the (delay) workaround going. Still testing to do, but I think it should be ok
Thanks again!