Guys,
I have a delicious dilemma: My game uses repeated textures (that need to be ^2), and it also uses the automatic
@2,
@3 system to pick the right image.
The issue is that repeated textures don't work with ^3, which means I have to create images that are either ^4 or ^2. Both options mean an increase in filesize, since I would either have to duplicate the ^2 images, or add the extra redundant pixels for ^4. OR not include the images and default to
@1, which means blurry textures.
What would you do?!
Niclas
Comments
Gideros, you're nice.
This page:
http://docs.giderosmobile.com/automatic_image_resolution.html
Says:
When Gideros cannot find the alternative image to load, it loads the base image.
It could say:
When Gideros cannot find the alternative image to load, it loads the image closest in resolution, ie. if @3 is missing it will load @2 if it exists.
I remember previously it always was returning to the base size.
Are you sure it is picking up @2?
Maybe someone changed the behavior and I missed that O:-)