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^2 texture size and @3 bitmaps — Gideros Forum

^2 texture size and @3 bitmaps

totebototebo Member
edited October 2015 in General questions
Guys,

I have a delicious dilemma: My game uses repeated textures (that need to be ^2), and it also uses the automatic @2, @3 system to pick the right image.

The issue is that repeated textures don't work with ^3, which means I have to create images that are either ^4 or ^2. Both options mean an increase in filesize, since I would either have to duplicate the ^2 images, or add the extra redundant pixels for ^4. OR not include the images and default to @1, which means blurry textures.

What would you do?!

Niclas
My Gideros games: www.totebo.com

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