Hi guys
I'm using the scene manager and I've noticed that when fading between two scenes, all the objects go transparent instead of an actual fade to black/white.
This looks quite bad when you have a character composed of many body parts (separate graphics).
Is there a way to prevent this from happening?
Do you guys have a workaround suggestion?
The only way I can think is to create a black overlay and fade in/out.
In this case, is there a way to use the change scene (using scene manager) using duration of 0 and no transition?
Thanks heaps in advance!
Comments
You could also try to tween color transform to black or white, but I doubt it would look nice.
And about changing scene, yes you can change with duration 0 and use any transition type, it would change instantly either way
I've created a black fill and I'm tweeting it, so everything's looking good.
Thanks again!