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Video Trainings for Starter? — Gideros Forum

Video Trainings for Starter?

GiderosFanGiderosFan Member
edited October 2015 in General questions
Hey guys i surfed a little bit in the Internet and found udemy.com (a nice learing portal).

I have searched of some Gideros Training videos but without any success.

Why so less Trainings videos for Gideros in the Internet?

I mean you guys have a so nice product here but the most guys just know.. Unity, Construct2, Loeve, CoronaSDK
but Gideros is totaly free and i think some learning resources would be get more and more users of the engine.

I know here in the forum there are much sample codes but i see on this portal so much beginner courses for CoronaSDK for example.

So maybe a guy here can do this job for gideros too. :)

I think that should be an win -> win situation for everyone. The guy can make money, Gideros gets more publicity and the learner can learn to create a game from scratch with this nice engine.

My beginning with gideros was the book from ar2rsawseen. It's a very nice starting point but the most people today would look videos and not reading :).

Guys with no other Engine it would be possible to build once deploy everywhere for Android, iOS, Windows, Mac, Windows Phone, Apple TV (hopefully) and Rasperry Pi without Pay for the Engine. The world should know that GIDEROS exists :D :D

So what you guys think about this idea?

Sorry about my Bad English.

Comments

  • I think mostly because those companies, have budget for marketing, etc. Which build huge community, which you then can monetize in courses, etc.

    In this case, anyone could create video course on Gideros, but the community is too small to monetize it.

    Just look at the kickstarter campaign about HTML5. It provides great value (could be greatest value ever developed for Gideros) but it is not going so great.

    Thats why I don't think anyone would bother paying for course too. :)

    Likes: GiderosFan

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  • @ar2rsawseen. I agree. It's a real shame that Gideros isn't more widely used. However, I think that it could be in the future. With an HTML5 exporter, the Gideros community would sure grow.

    Likes: GiderosFan

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  • I agree ... with HTML5 support there would be NO other engine like it.

    Sure, there are other engines that are cross platform, but none as easy to use and fun as Gideros.

    I really hope the HTML5 thing happens.
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  • hgy29hgy29 Maintainer
    There is also an amount of potential Gideros users that are not comfortable with english language. I've been asked for a gideros tutorial or book in French yesterday, if our community had more people in it, we could have community-contributed tutorials in people native language...

    And yes I hope HTML5 KS will succeed, I have gone very far in it already, it would be a pity to give up now...
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  • john26john26 Maintainer
    Yes, I certainly agree a video course would be very useful, thanks for suggesting this @GiderosFan. At the very least we should have video tutorials on the Gideros website, which every other SDK has. Video tutorials are fairly quick to make and the fastest way to learn the basics of the platform for new arrivals.

    The fundamental problem is that none of the maintainers has any spare time to do publicity work. We all have full time jobs, so any spare time is used up in programming and building Gideros. If we could monetize Gideros in some way (e.g. through donations) one of us could afford to spend more time on it or even work full time.
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  • NinjadoodleNinjadoodle Member
    edited October 2015
    Have you guys thought about doing Patreon or something along those lines?

    John the creator of Phaser and also the guy behind http://www.html5gamedevs.com, is giving people the opportunity to support Phaser development this way.

    I am loving how far Gideros has come since the last time I was here, and I would be happy to start doing some beginner tutorials. I've just set up a site and I'm wring some tuts for Panda Engine (an html5 game engine I'm currently using).

    I've been making Flash games for years (http://www.ninjadoodle.com), but over the last year or so I've been learning html5 game dev. I'm currently working on an html5 game (using Panda Engine) and have been doing the native version using Gideros. So far the process has been very easy - if Gideros did Html5 it would be the ultimate tool!

    I was thinking along the lines of ...

    - basic beginner tutorials
    - small commented prototypes that people can download and learn from
    - various tips and tricks (e.g. using Gideros and Texture packer, animation with tweeting etc.)

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  • GiderosFanGiderosFan Member
    edited October 2015
    @John yes i understand this the problem with the time is by myself the same. I just can play with Gideros in my freetime. But maybe we have here an guy that is not from the Core team that would create trainings videos. Hopeful :).

    @hgy29
    Yes an Tutorial / a Book in French would be very helpful for the french gideros Users. I think. What i think could be is an Language Selection inside Gideros.

    Means some guys can translate the Gideros Enviroment in their Main Language.

    For example i have a friend he speak russian, german and spanish but he has so much problems with the english UI. He just use gdevelop (free open source like construct2) for making some small html5 games.

    The reason is easy he don't understand the UI Elements. I know the Core of Programming should be the english language but i think an an Option to Change the Language would be a large step. So every user if he had time can translate the IDE to their Language. I have tried out other Languages before gideros and no really no language supported this feature. Except (Stencyl) but there is just an half translation.

    @Ninjadoodle

    Yes the progress is so amazing here. Everyday new news here the guys in this forum are very smart. I agree that gideros would be the ultimate tool for building your 2D Game without any costs.

    About the prototypes i can understand that someone would not share the ideas without get money. So that the reason why i say tutorials submitted on udemy or another platform for purchasing.

    @ar2rsawseen
    I think if you can purchase an beginners guide to develop your own game with gideros without any license costs. Every guy that is interessted to learn gideros would buy this video course. I mean look at me i would learn gideros and buy me your book. Why should i learn gideros? Why i was not standing on Unity? The reason is very easy gideros is open you extended your own engine code and you have no payments for it. And if there would be more learning resources for gideros available than the moment i think the community would be grow.

    Likes: SinisterSoft

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  • SinisterSoftSinisterSoft Maintainer
    edited October 2015
    I think have the studio, player and the other tools available in other languages can only be good. Maybe someone should suggest it on github?

    It could be done possibly by having a database of the text used in the program, the database could be searched and if there is a replacement in the users language then it should be used, else the default English used.

    Possibly the website API guide could also be translated in a similar way?

    Users could submit a new language file maybe?

    Likes: GiderosFan

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
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  • Right SinisterSoft that would be an nice step. If the Users can create own language files and submitted it. I like the idea with the API Translation too.
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