http://nordicgamebits.com/2015/10/05/kings-defold-engine-publicly-available/King has launched a Lua-based game engine
http://www.defold.com/It looks quite similar to Gideros: Free, 2D, Lua programming language, live WIFI debugging... King company is copying again someone, in this case Gideros Mobile Framework ideas.
Anyway they have added some interesting features: vector class, colaborative integration, collision class, ... some of them I miss in Gideros. May be Gideros could copy Defold ideas too.
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Likes: SinisterSoft, ar2rsawseen, jeromegsq, jdbc, phongtt, dreiko65
They have launched their Game Studio as free and synchronize code with Git to their servers. I mean King uses a Lua framework!!!
I got an invitation here: http://www.defold.com/ggj16
Likes: jdbc
Sorry again, the joke that I said about Defold is not part of the framework, I surfed few minutes ago the website, all seems to be free
Likes: jdbc
Looks like other's did not play Candy Crush, or have not heard about King trademarking Candy and other words and doing trademark trolls
Couple of things completely put me of, for example, like seeing this menu:
Really, I need to know all of this files and understand what they do and when to use them?
Or for example code:
msg.post
Send a message to the render script (see builtins/render/default.render_script) to set the clear color
I need to post a message with some parameters to change some color somewhere? What is that?
I really think it is overly complicated. Maybe if you learn all the things underneath, you could benefit more (and probably it is that way) but all in all, at least for me, I can't justify learning all that now
but maybe it is just me.
But I really like to write everything in code, than having over 10 different file types, like input binding to actions, and then action binding to functions, etc And need to learn all those formats and how they work.
I look a look, it looks ok but not as good as Gideros. Gideros needs to pinch some of its features though.
https://deluxepixel.com
https://deluxepixel.com
LOL! My appologies I get it now.
Some cool things I noticed:
- Built in particle engine
- Support for IK with Spine
- Wifi testing (not sure why more frameworks don't do this...
- HTML5 support
Downside - too many unknowns. Learning new framework, no idea how fast it is, unfamiliar IDE etc. Looks cool but I'll be sticking with the big 'G'.
Likes: jdbc
https://deluxepixel.com
The great thing is that most downloaded mobile and HTML games are developed in Lua and a similar way than Gideros does.
If that's true, Defold games are unable to easily use common Gideros features such as ads(!), GameKit, Google Play services, Facebook or Twitter.
I wonder if this is the case, or if I'm missing something.
Likes: SinisterSoft
About Message System, I think Gideros Event System is more better. Or if we want to use system like that, we can use https://github.com/daveyang/EventDispatcher
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
And the fact that you sync code with their server might be a clue
Likes: dreiko65
Likes: SinisterSoft