Hi guys, me again!
Similar to
this thread, which method allows most visible stationary circles or bitmaps at the same time?
Thoughts:
I guess Mesh is out, because a nice circle would take up too many vertices, and you can't use bitmaps as a texture for a group of vertices (right?).
Bitmaps are slow if there are lots of them, but Shapes are also slow, again because a circle Shape would require many vertices/points.
Before I start benchmarking the above methods, are there any ideas out there?
Niclas
Comments
Also, renderTarget is kind of slow for Gideros, depending on the render size.
If you want to go with smooth circle(something that look like glowing circle and such), then bitmap is the only option, but if you are okay with aliased, better use shape, it still consume less even with many vertices.
You may want to try new Path2D sprite for efficient curve rendering (faster than Shape)
https://deluxepixel.com
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