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Finding outline of connected rectangles — Gideros Forum

Finding outline of connected rectangles

totebototebo Member
edited February 2016 in General questions
To get a seamless texture behind a Box2D world I need to find the outline of a number of arbitrarily placed rectangles. Tricky! Please see illustration below. After a lot of tinkering and Googling this problem is beating me. Any math geniuses out there who could help?

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Group 3.png
1154 x 523 - 21K
My Gideros games: www.totebo.com

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