As a lot of us know, there is still a very noticeable lag when playing wav files in Android (HTC Ones, Dell tablets, etc.)
The delay makes apps feel very amateurish when testing on these devices compared to my iOS devices.
Is there a realistic date for fixing this on the roadmap? The past releases have been very exciting and cool but this seems a very core part of Gideros that needs to be addressed. How can I release an app on google play with a big delay on every sound?
I'm wondering if I should start working on a java workaround/plugin or wait it out.
Thanks,
Eric
Comments
https://source.android.com/devices/audio/latency_design.html
I think @John26 is going to do this after he updates the documentation.
It's one of the things you can vote for when donating btw.
https://deluxepixel.com
I made a test program in Android studio using SoundPool that fared better, but I also saw some reports of bugs on different devices with it with particular Android versions. Fun stuff. I guess there is no easy win outside of OpenSL ES, which looks promising!
Likes: SinisterSoft
https://deluxepixel.com