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Super massive map — Gideros Forum

Super massive map

totebototebo Member
edited April 2018 in General questions
What would be the best way of using a TileMap to move around a huge map (1000x1000)? Is there an efficient way to load new tiles, without having to update all visible tiles?
My Gideros games: www.totebo.com

Comments

  • a 1000x1000 map is pretty huge. You should find out which bits are used and use multiple smaller tilemaps as children of a sprite.
    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
  • I never need to show all tiles, so wondered if there is a way to update only the visible area to show a small portion of tiles. The shift function only moves all tiles I think.
    My Gideros games: www.totebo.com
  • Oh, I think I get what you mean; have a 3x3 grid of 9 TileMaps and load and update as needed?
    My Gideros games: www.totebo.com
  • yes, - but never use the shift function - that should only be used for something like an endless scroller.

    Likes: totebo

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
    +1 -1 (+1 / -0 )Share on Facebook
  • I don't mean to have the grids be next to each other either - that will use the same amount of space - use the blank area to spread them out.

    Likes: totebo

    Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!).
    https://deluxepixel.com
    +1 -1 (+1 / -0 )Share on Facebook
  • antixantix Member
    I've been running procedural generated tilemaps 1024x1024 in size with 4 tile layers (and 4 sprite layers) on both my Pixel C and Nexus 4 without any issues.
    +1 -1 (+3 / -0 )Share on Facebook
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