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Should setAnchorPoint() be available in Sprite? — Gideros Forum

Should setAnchorPoint() be available in Sprite?

bowerandybowerandy Guru
edited April 2012 in General questions
Hi,

I know you have TextField>>setAnchorPoint() on your road map but is there some reason why it shouldn't actually be available to all Sprites? I find myself wanting to position a Shape relative to an anchor point and I can't see why this shouldn't be inherited from Sprite. My expectation would be that all Sprites should really have a local origin (anchor point) which determines their position offset and their rotation centre. What do you think?

Best regards

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