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02-27 10:54:02.873: E/AndroidRuntime(13943): Caused by: java.lang.UnsatisfiedLinkError: Cannot load library: soinfo_link_image(linker.cpp:1635): could not load library "libluajit-5.1.so.2" needed by "libopenfb.so"; caused by load_library(linker.cpp:745): library "libluajit-5.1.so.2" not found |
Comments
I think what you might have are the old header files (even before luajit)
Try going to gideros installation directory/Sdk/include and use the files that are there (overwriting your existing headers)
updated sdk (copied from gideros sudio folder)
and work fine. (with tnt collision)
(except for my speed problems... )
www.tntengine.com
Thank you.
I build this app without LuaJIT, and it works fine. The SDK is not the problem I think.
@GregBUG: Did you use LuaJIT?
In reality that won't change anything if you built the plugin linking to one or another, they should work with the end binary added to the project
yes
i compiled the player with luajit and my tntcollision engine with no errors but it's slow.. (luajit)
i'm making something wrong but i can't figure what! (until now).
@sinistersoft work all fine (luajit is far far faster than lua and my c code as should be)
but on my devices (a phone with mtk6589 and samsung tab2 work very very slow...)
i need to discover why...
www.tntengine.com
If it is something like this:
mmmm nice shoot...
now i'm at work... i'll check as soon as i'll go home... .)
finger crossed....
but my player work fine on @sinistersoft device....
www.tntengine.com