hey guys
anyone know the exactly "format" of texturePack text file ?
i mean:
in the text file
sprite1.bmp, 280, 222, 32, 52, 35, 23, 29, 21
"sprite1.bmp" ok it's sprite name...
280 is x offset in the texture pack ?
222 is y offset in the texture pack ?
32 is Width ?
52 is Height ?
35 ??
23 ??
29 ??
21 ??
any help ?
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Comments
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
I suspect 3 & 4 might actually be the width and height of the "pixel area"
HTH
Jon...
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
when i go back to home (now i'm at work) i'll try...
i keep you informed...
thanks!
www.tntengine.com
dx1, dy1: amount of trimming from top-left
dx2, dy2: amount of trimming from bottom-right
And if you don't select "Remove Alpha Border", the last 4 values are always 0.
Likes: chipster123
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
Likes: avo
edit: while we are on texturepacks, is there a texturepack that's too big? The first time I made one I noticed the red dot next to the size and thought that meant it was too big, but I don't think that's the case? Is it ok to put all my backgrounds in a texture pack or should they just be handled separately?
https://sites.google.com/site/xraystudiogame
iOS Retina devices have a max texture size of 2048x2048 - not sure about the 3rd gen ipad - it *may* be 4096x4096 but that's just getting silly
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill