Hello,
Is there any docs informing us about drawing optimization on Gideros? Something like using texturepacking and how to trigger draw batching
And I hope there would be more profiling info on simulator, something like draw call count, fps, texture memory used like in unity. That would be great!
Comments
There is a texture pack example included with Gideros Studio.
AFAIK draw batching is handled automatically.
If you run Gideros Player from the command line it will show details to the console like in the pic below.
cheers
evs
thanks for the info!
However i tried to run Windows Gideros Player from command line and nothing displayed like in your screenshot. Is this feature only available on mac build?
http://www.nightspade.com
Is detailed info in terminal only for mac build?
http://www.nightspade.com