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Box2D force on joint — Gideros Forum
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In this Discussion
June 2012
pkfryer
June 2012
atilim
June 2012
twisttap
June 2012
ar2rsawseen
June 2012
zvardin
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Box2D force on joint
pkfryer
Member
June 2012
edited June 2012
in
General questions
I need a way to get the force on a joint so that I can trigger breaking of the joint if the force goes beyond a certain level. Is there an api exposed to get the force on a joint and if there isn't, is there a way of calculating the force manually?
Tagged:
box2d
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zvardin
Member
June 2012
Not sure if this will help, but I remember seeing:
http://appcodingeasy.com/Gideros-Mobile/Gideros--Creating-and-breaking-complex-shape
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ar2rsawseen
Maintainer
June 2012
And this one:
http://www.giderosmobile.com/forum/discussion/comment/5749#Comment_5749
http://appcodingeasy.com/Gideros-Mobile
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atilim
Maintainer
June 2012
edited June 2012
hmm.. Also it seems I forgot to wrap the function GetReactionForce for joints :-\" It'll be available for the next version
edit:
as
@zvardin
and
@ar2rsawseen
said, event.maxImpulse can solve your problem while waiting for the next version.
http://en.wikipedia.org/wiki/Cytorus
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twisttap
Member
June 2012
is next version close 8-X
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atilim
Maintainer
June 2012
I hope about 1 month later but up to now it usually took more than 1 month between major releases.
http://en.wikipedia.org/wiki/Cytorus
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pkfryer
Member
June 2012
Thanks for the information. I think I'll wait for the next release then before implementing this. Thanks for the responses they've been very helpful.
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http://www.giderosmobile.com/forum/discussion/comment/5749#Comment_5749
edit: as @zvardin and @ar2rsawseen said, event.maxImpulse can solve your problem while waiting for the next version.