I'm facing to loading time problem. It takes a little bit long time to load all textures (3-5 or more seconds). I guess png compression have taken a part here So, I suggest that we should support a raw file image such as tga format!
Mobile devices have limited space. If you have so many textures that it is taking that long to load, by switching to raw image files you will end up making your app much bigger. I suppose you would rather have that trade-off, but as a phone user I'd rather have smaller apps. I remove anything over 50MB unless it's something I use often. A Gideros app is already that big because of the Gideros library included in every exported app. I guess you have to decide which path is preferable to you.
And my prediction is the loading time can be worse. Because usually disk I/O is slower than decompressing on the memory. And png file format supports uncompressed images in an indirect way. It uses zlib internally to compress image data and if you can save the png with compression level 0, then you obtain a uncompressed image.
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What's wrong? Would you please help me to remove it.
Back to this topic, any ideas
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