Are you running on Mac or Windows, if on mac you can start the player via the command line and get real time stats displayed on the terminal window (search the forums for the options) - it's not currently possible on Windows.
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I'm using windows, so sad. However, in MacOs, I've seen something like: some textures are inserted into cache, and some others are removed. When use more than 10 texture, I have to write down the log, put a check which are in, which are out -> so manual.
If any, a list of cached textures, which could get in lua, is more convenience. So I could display on the screen of game for real-time debugging
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#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
However, in MacOs, I've seen something like: some textures are inserted into cache, and some others are removed. When use more than 10 texture, I have to write down the log, put a check which are in, which are out -> so manual.
If any, a list of cached textures, which could get in lua, is more convenience. So I could display on the screen of game for real-time debugging
Just a suggestion >-