Pardon me if someone ask for this before. When I use limit at 60fps, my app run with 32fps. But after limiting to 30fps, it goes down to about 25-28. Something wrong here
I'm not 100% positive this works the same way, but if it's similar to what can happen in a game where you use vertical sync for your monitor that could actually make sense. If there's a lot going on in the game to slow it down, then basically at max speed it's running at 32fps. Since its max speed is so close to the limit of 30fps, that means during the most intensive parts of the game where there would be any major dips in performance it would be likely to fall below the cap.
Think of it like... if in the first half of a second your game is running beyond the max but it's capped to 30 fps, well you get the expected 15 frames in that half a second, however in the 2nd half a second is some intensive computations/garbage collection etc, you only get 12 frames.
However without the 30 fps cap, maybe you're getting 20 frames in that first half a second. (I could be wrong here, but I suspect this could be the case.)
Most probably this is a bug. After this bug report, I start to think about releasing a new version (as soon as possible) with all bug fixes reported up to now.
@phongtt - I think your on the wrong site, there are plenty of places on the internet that cater for that kind of thing! )
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
I did understand, it's just my warped sense of humor notices these things - besides I think @Deniz might have something to say about that
English can be a very complex language to use well, e.g
"I need a date" - as in "I need a date when the job will be complete"
&
"I need a date" - because I spend too long on the computer writing lua and my love life is suffering...
As with most sentences in English a lot depends on the context which unfortunately doesn't express well on the internet!
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Comments
Think of it like... if in the first half of a second your game is running beyond the max but it's capped to 30 fps, well you get the expected 15 frames in that half a second, however in the 2nd half a second is some intensive computations/garbage collection etc, you only get 12 frames.
However without the 30 fps cap, maybe you're getting 20 frames in that first half a second. (I could be wrong here, but I suspect this could be the case.)
Most probably this is a bug. After this bug report, I start to think about releasing a new version (as soon as possible) with all bug fixes reported up to now.
Likes: phongtt
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Btw, does it correctly mean "dating" as well as "time"? Do native English speakers understand it?
English can be a very complex language to use well, e.g
"I need a date" - as in "I need a date when the job will be complete"
&
"I need a date" - because I spend too long on the computer writing lua and my love life is suffering...
As with most sentences in English a lot depends on the context which unfortunately doesn't express well on the internet!
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
Website: http://www.castlegateinteractive.com
https://play.google.com/store/apps/developer?id=Castlegate+Interactive
That tree looks familiar. I should have seen it in my country.
Talking about language complexity, English is nothing compare to Vietnamese
Okay, we're spamming the forum again guys! T.T