@alexzheng It is in Gideros Studio.app content. To access it go to Application/Gideros Studio.app and then right click > Show Package Content, then go to Contents/Templates, voila!
The .app file in MacOSX is essentialy a folder. I think it could be edited freely, however i suggest to just copy required template and leave the .app alone
With this release, I've recreated iOS templates with Xcode4 from scratch: dropped independent iPhone and iPad templates, make it one Universal template, changed all .mm files to .m, etc.
But from now on, I don't think there won't be any big changes with the upcoming releases.
Yes. But most probably you already know, still mounting .dmg file and drag-dropping Gideros Studio folder to Applications folder will delete and replace all files (including templates).
Yes. But most probably you already know, still mounting .dmg file and drag-dropping Gideros Studio folder to Applications folder will delete and replace all files (including templates).
Then I will backup my templates before install a new version :-*
You can make any modification on templates but they'll be overwritten with the next installation.
I modified the iOS Template.xcodeproj and save it , then export an example project, the Scheme of the project become to Bird Animation > My Mac 64-bit. What I modified to the template is just add ////////////// in the - (void)viewDidLoad method.
You can solve the problem by deleting project.xcworkspace and xcuserdata directories found in Project Name.xcodeproj directory (also delete these in templates directory). Because Xcode incorrectly caches previous project settings in these directories.
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It is in Gideros Studio.app content. To access it go to Application/Gideros Studio.app and then right click > Show Package Content, then go to Contents/Templates, voila!
http://www.nightspade.com
By the way, can the file in the Gideros Studio.app modified freely?
https://sites.google.com/site/xraystudiogame
http://www.nightspade.com
https://sites.google.com/site/xraystudiogame
Maybe it will changed a lot in next version since as you said the xcode project will move to xcode4.
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
But from now on, I don't think there won't be any big changes with the upcoming releases.
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
:-*
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
What I modified to the template is just add ////////////// in the - (void)viewDidLoad method.
https://sites.google.com/site/xraystudiogame
And the name of the exported project showed as iOS Template in the project Navigator in Xcode, not Bird Animation.
By the way, in mac OS.
https://sites.google.com/site/xraystudiogame
Any tiny modification to the Xcode template will make the exported project not work any more.
I try it both on windows and mac.
https://sites.google.com/site/xraystudiogame
https://sites.google.com/site/xraystudiogame
could you take a look at why the exported xcode do not work?
https://sites.google.com/site/xraystudiogame
Because I've done a small test as you've done and at least in my machine exported project opens without a problem.
https://sites.google.com/site/xraystudiogame