It seems that sprite is not actually sprite in the normal sense in gideros? It is more like a hierarchical group as opposed to a visual animation
Sprite as far as I know, is an animated object that can be programmatically controlled such as, after input from texture packer
you can call something like sprite:play(), sprite:loop(), sprite:stop(), pause etc
and right now to animate things, it is rather manual because it calls enterframe? I am not sure how this would affect performance too, considering enterframe is almost always bad..
Comments
After we add tween and movieclips to Gideros, you can eliminate some (or most) of the enterframe events. Also animating sprites in enterframe is not bad. We didn't meet performance problems with many independent sprites with enterframe events. But tweening support in the core API is better solution (considering performance and ease of use).