I am developing an app for IOS which contains sound effects. Users will be able to download those sounds and it costs 1.99 . I have some questions about this.
-Can i store those sounds in itunes ?
-How much memory does Apple give for store?
- Is it legal to sell mp3s in an application?
- How can I use Storekit.mm ? Which methods should I use?
Thanks.
Mert
Comments
To your other questions i have no experience in them.
Note: So the real reasons for this answer are:
1-Make the topic up up up.
2-To back you up and share your loneliness in the topic till someone will answer us:D
3-I am also curious about the questions.
http://stackoverflow.com/questions/10100831/ios-access-to-itunes-songs
So:
1) It appears (although I can't be sure) that you cannot add sounds to the iTunes library as it would allow apps to interfere with the iPod sandbox. See the comment by Tejesh Alimilli on Apr 12 at 7:56.
You can, however, access the contents of the existing library and list and play songs/sounds etc.
2) Again StackOverflow has some answers for the maximum size of store items:
http://stackoverflow.com/questions/4753100/max-size-of-an-ios-application
3) I don't see why you couldn't sell MP3's as part of your app, providing you own the rights. They are just data after all, like PNGs or JPGs. Having said this I don't know for sure.
4) I'll bow to someone else who has StoreKit experience but you should first take a look at a general StoreKit tutorial. Try this:
http://www.raywenderlich.com/2797/introduction-to-in-app-purchases
Quite often the Gideros plugins just provide routine mappings to the underlying iOS functions (this is certainly the case with the GameKit) so they key is understanding these first.
HTH
Best regards
Likes: MikeHart