@Atilim, it was a real surprise to see the new version released today.
I got a sample for sprite animation and will release it soon, to use for animations. Here's a peek preview
I tried to run it with a larger number of sprites and it still worked quite well.
Comments
Btw, I will be releasing another version soon that
1. Fixes this bug: http://giderosmobile.com/forum/discussion/comment/11170#Comment_11170
2. Extends the plugin system for future plugins
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
http://howto.oz-apps.com/2012/09/gideros-set-sprites-on-fire.html
If you like it, you can say thank you by following me on twitter @ozapps
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
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this would help to speedup my animation system...
BTW
MovieClip (internally) is already using this feature? (i meat to swap textures of sprites?)
www.tntengine.com
@GregBUG In fact, MovieClip directly draws the sprite therefore it's faster than this feature.
The Movie Clip is actually a very powerful and I am not sure how often it is used by devs, but I can see the Flash timeline = MovieClip.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Yes MovieClip's are powerful but for simple looping animations - especially long ones, swapping the texture is more efficient.
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
original is here...
http://www.giderosmobile.com/forum/discussion/comment/5731#Comment_5731
cheers
evs