Hello,
I am aware about the maximum sizes of the textures for specific devices. My sprites are
dimensioned to the right size (2048x2048 pixel texture). I have 112, 186x186 pixel
sprites. So when I look to the space needed I took the square root of 112 which is about
11 (rounded). In theory the texture could hold 11x11 sprites. Gideros Texture Packer
gave me the warning: "Resulting texture is bigger than 4096x4096.". This is a little bit
weird in my opinion.
Regards,
Marc
Comments
Other question is there a way to remove a misplaced question in
this forum?
Regards,
Marc
I post a message. I am now resizing them. Yes I've set the
padding and extrude to 0.
Regards,
Marc