I have a game that uses scrolling and physiscs.
Trouble is, the ground is scrolling but the physics bodies are not 'attached' to it. They ignore the scrolling.
Should I create the physics world on the scrolling layer, or is there a better way to do it?
Thanks
Comments
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
I found the solution was to add the physics world to a separate layer to that of the scene: