Hi Gideros team.
Could you please explain how the upcomming plugin support works?
Is it that you are able to add native code to your project and gideros compiles it? Or something else? Whcih languages are supported?
I am very curious about it and understand if you can't say anything about it now.
Thanks
Michael
Comments
It will be basically a bridge between Lua and C/ObjC/C++/Java. You develop your own native codes, put them into the Xcode project and make connections with Lua. For the desktop player, you'll use a dynamic library.
At first you will be able to:
- Put native UIKit elements on top of OpenGL window
- Integrate 3rd party libraries such as ads, IAP, analytics, cloud etc.
And you cannot do (at first):
- Extend the graphics and sound capabilities
- Support other image formats (such as WebP)
cheers