But well to sum it up: Render to texture (although something was already available in 1.1 through addons) Read pixel color Clipping and Masks (not aware how it was in 1.1 version) Huge shading support And probably increased performance
WhiteTree Games - Home, home on the web, where the bits and bytes they do play! #MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
so the upcoming release should have the following features * Render to texture * Clipping Masks * Shaders * Read/Write Pixels * Better performance But this will take away from running on older devices, right?
@OZApss, I didn't say next release will include them. API still need to be wrapped under Lua into Gideros class system and stuff. I just said that it would be possible to do these things. The implementation of those features completely depends on Gideros team, cause there may be some other obstacles I'm not aware of.
As discussed in the topic in the link, opengl es versions are not backwards compatible. Meaning dropping of older models is required.
So some Android 2.2 phones will be dropped of, but as far as I know, most of the 2.2 android support OpenGL ES 2.0, could not find the phone that did not.
And support for iPod Touch 2nd gen and iPhone 3G will be dropped, which probably is the greatest lost there is to moving to version 2.0 . Mostly it will harm only testing device of developer's (the ones that use older devices) I doubt there is a great loss in a market.
@ar2rsawseen great, thank you. I will try to find some visual uses of those features, to get a better understanding of specific ways devs can take advantage of it to improve their games.
It's a shame as it would be easy to convert Gideros to BB10 (and PlayBook) as it is a vanilla C++/OpenGL system. WP8 is much harder, I think as it is C#/DirectX.
Rim had some "Port-a-thon" events. I'll receive Playbook, 2 dev alpha devices, 2000$ and paid trip to San Francisco on GDC. It is plus to recieved Playbook and dev alpha device before. That is why i'm loyal to them. Because they are loyal for developers. Free entrance to BB appstore also. Microsoft gives nothing and requires 100$ for chance to make Microsoft richer(and it isn't once-only payment). I can't understand why gideros looking for this side.
@Mells altough BB still hold majority for smartphone here (Indonesia). People only use it for chatting. It is not bbx, so you got slow device not suitable for interactive games. Cheap androids is gaining popularity in here, better to invest on those.
@unlying IMO it is better to wait until bbx got traction first. I understand Gideros' team decision to prioritize WP8 first since the device is already on the market.
@unlying, while many offers are localised to the US the rest of the world misses out on them. I think that on a BB10 you can run android apps, while earlier you could not run non NDK apps or something, now it has better sompatibility, so I would read that as "run existing apps" if that is correct then Gideros already supports BB10.
With Windows, it could also soon encompass the Surface range of devices as well (ARM based or intel based) so these would form the larger market for a dev to recover their time and money. However having said that it could bomb too.
With the fees, the only company currently is Google that charges a one time fee of $25. M$, Apple, C*SDK, etc all charge an annual fee and can remove all of your work from the store/etc if you discontinue the subscription.
@unlying. You are right. Gideros apps will not run on BB because they contain native code. Only pure Java apps will run on BB's Java Player. By the same token Corona apps will not run on BB either.
I attended the BlackBerry Portathon in November or so and tried to convert my Gideros app but impossible without the Gideros source. I asked if they would ever allow Android apps with native code but got a firm "no comment".
I must say I'm envious of you getting all that free stuff! I didn't get anything except advice. (but I was online not physically there!)
@OZApps, samsung appstore is free (but slow to accept apps)
Coder, video game industry veteran (since the '80s, ❤'s assembler), arrested - never convicted hacker (in the '90s), dad of five, he/him (if that even matters!). https://deluxepixel.com
@Unlying, There are some issues about the JNI and native NDK code. With the earlier release many android apps (with Lua based frameworks) could not be run on the BB simualtor (I did not have a BB Playbook) but I believe that the new BB10 might support these apps.
@john26, I love the sentence "I must say I'm envious of you getting all that free stuff! I didn't get anything except advice" I had looked at the BB Playbook simulator when it was released and had to be used with AIR SDK 2.5 (they released everything but the AIR 2.5 SDK) and have been trying to see if it was worth much, it did not really impress me much. They even had the $10,000 guarantee and the offer to give away development devices but too many geographicsl limitations, etc; so I did not even get any advice
@keszegh, yes that's right Amazon store is Free and so is the Samsung Store. Samsung store was very painful to register and set up an account with, so I had to place my app free instead, I do not even bother to find out how it is doing.
maybe I was wrong in some assumptions on the conversion of the apk files
It is like many of the .apk that work on x86 too but majority of the mobile frameworks create ARM only versions that "stop responding" on an x86 system.
Not an official statement, but I think that our internal current weight is more for Desktop support first (maybe due to the hopes, that Microsoft will do something that would make easier to port Windows 8 apps to Windows Phone 8 )
I know, sorry for that. But unfortunately the ETA is so far away, that we are not comfortable with sharing it, because so many things can change and it can move either ways, be sooner or later.
Comments
http://leafo.net/aroma/
It runs a lua engine similar to Löve in google native client, but could be probably an easy target for gideros
Likes: OZApps, phongtt, Mells, SinisterSoft
can somebody give a link to an article (or even better : a video) showing an overview of what is achievable through OpenGL ES 2.0 please?
I'ts all there
But well to sum it up:
Render to texture (although something was already available in 1.1 through addons)
Read pixel color
Clipping and Masks (not aware how it was in 1.1 version)
Huge shading support
And probably increased performance
Likes: Mells
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
* Render to texture
* Clipping Masks
* Shaders
* Read/Write Pixels
* Better performance
But this will take away from running on older devices, right?
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
The implementation of those features completely depends on Gideros team, cause there may be some other obstacles I'm not aware of.
About dropping support - here is a deeper discussion on this topic:
http://www.giderosmobile.com/forum/discussion/1840/android-2.3-and-opensl-es#Item_36
As discussed in the topic in the link, opengl es versions are not backwards compatible. Meaning dropping of older models is required.
So some Android 2.2 phones will be dropped of, but as far as I know, most of the 2.2 android support OpenGL ES 2.0, could not find the phone that did not.
And support for iPod Touch 2nd gen and iPhone 3G will be dropped, which probably is the greatest lost there is to moving to version 2.0 . Mostly it will harm only testing device of developer's (the ones that use older devices) I doubt there is a great loss in a market.
I said *should* and not the next but *upcoming release* which is any from now on.
I guess on the iOS side of things, everyone wants the latest and greatest, so iPhone3 and iPhone3G can be dropped (I guess)
Cannot speak about the Androids, they are a funny breed of defragmented specs.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
great, thank you.
I will try to find some visual uses of those features, to get a better understanding of specific ways devs can take advantage of it to improve their games.
http://www.giderosmobile.com/forum/discussion/comment/15223#Comment_15223
It's a shame as it would be easy to convert Gideros to BB10 (and PlayBook) as it is a vanilla C++/OpenGL system. WP8 is much harder, I think as it is C#/DirectX.
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Mells, RIM is the market leader in general in Africa.
So...any change of heart on BB? [-O<
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
Microsoft gives nothing and requires 100$ for chance to make Microsoft richer(and it isn't once-only payment). I can't understand why gideros looking for this side.
@unlying IMO it is better to wait until bbx got traction first. I understand Gideros' team decision to prioritize WP8 first since the device is already on the market.
Likes: phongtt
http://www.nightspade.com
With Windows, it could also soon encompass the Surface range of devices as well (ARM based or intel based) so these would form the larger market for a dev to recover their time and money. However having said that it could bomb too.
With the fees, the only company currently is Google that charges a one time fee of $25. M$, Apple, C*SDK, etc all charge an annual fee and can remove all of your work from the store/etc if you discontinue the subscription.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Fragmenter - animated loop machine and IKONOMIKON - the memory game
I attended the BlackBerry Portathon in November or so and tried to convert my Gideros app but impossible without the Gideros source. I asked if they would ever allow Android apps with native code but got a firm "no comment".
I must say I'm envious of you getting all that free stuff! I didn't get anything except advice. (but I was online not physically there!)
https://github.com/gideros/gideros
https://www.youtube.com/c/JohnBlackburn1975
https://deluxepixel.com
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
@john26, I love the sentence "I must say I'm envious of you getting all that free stuff! I didn't get anything except advice" I had looked at the BB Playbook simulator when it was released and had to be used with AIR SDK 2.5 (they released everything but the AIR 2.5 SDK) and have been trying to see if it was worth much, it did not really impress me much. They even had the $10,000 guarantee and the offer to give away development devices but too many geographicsl limitations, etc; so I did not even get any advice
@keszegh, yes that's right Amazon store is Free and so is the Samsung Store. Samsung store was very painful to register and set up an account with, so I had to place my app free instead, I do not even bother to find out how it is doing.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
It is like many of the .apk that work on x86 too but majority of the mobile frameworks create ARM only versions that "stop responding" on an x86 system.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
But unfortunately the ETA is so far away, that we are not comfortable with sharing it, because so many things can change and it can move either ways, be sooner or later.