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Eventhandler not working — Gideros Forum

Eventhandler not working

gyrospgyrosp Member
edited November 2012 in General questions
Hello,

I'm trying to handle touch, mouse and key input, but the events does not seem to fire.

This is my code:
--[[
 filename : Test.lua
--]]
 
Test = Core.class(Sprite)
 
function Test:init()
    self.speed 	= 3
	self.PosX 	= 50
	self.PosY  	= 50
	self.DirX	= 1
	self.DirY	= 1
 
	self:addEventListener(Event.KEY_DOWN, self.onKeyDown, self)
	self:addEventListener(Event.MOUSE_DOWN, self.onKeyDown, self)
	self:addEventListener(Event.TOUCHES_END, self.onKeyDown, self)
end
 
...
 
function Test:onKeyDown(event)
	self.PosY = self.PosY + 10
	print("key down")
end
 
function Test:move()
	self.PosX = self.PosX + 1
	self.headBody:setPosition(self.PosX, self.PosY)
end
--[[
 filename : main.lua
--]]
 
...
 
local fixtureDef = {shape = shape, density = 2, restitution = 0.7}
 
local test = Test.new()
test:create(actors, fixtureDef, b2, world, stage)
...
 
local function onEnterFrame()
	world:step(1/60, 8, 3)
 
	test:move()
 
        ...
 
end
 
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)
The move-function is called from the 'main.loop' correctly.
But the Eventhandlers do not work. The debug-output is not called either.

Any idea what I'm doing wrong? Many thanks in advance.

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