Followed after inspiring post by
@Mells http://www.giderosmobile.com/forum/discussion/comment/16464#Comment_16464I decided to systematically learn the craft of designers myself to create graphics for my own use. Being quite artistic soul myself, starting fro music to coding/developing, thought that it would not be so difficult. Only thing is that I hated drawing since I was a kid, but thanks to technology creating graphics is not so much drawing as it used to be, so in this craft I will try to think more as a developer and let's see what will happen.
So my first attempt was to create a bomb character, which can explode any time. I wanted to create this emotion, that bomb itself is afraid that it could explode, but emotion is exactly what gives me most problem, so how would you suggest changing eyes, eyebrows mouth etc, to maximally represent fear, nervousness and unstability.
Here is what I have for now:
But it's still is not good enough for me to use it. As I said, the emotion is not exactly the same I want to represent.
So any comments are welcome
Comments
- I think someone punched on the left eye of the bomb.
- Left eye can be a bit open and surrounding gray color can be a bit lightened.
- Left and right lightings (in orange) could be more gray-ish.
- Do not let the rope touch the bomb, it seems they are sticked together.
- One star can easily represent the fire (no need for additional circles).
- Generally face looks symmetric, but fuse is not on the very top of the bomb.
2c
http://2dgameartforprogrammers.blogspot.de/2012/09/this-tutorial-started-out-with-some.html
Likes: OZApps
@arturs, There you go, a wonderful idea for a game
on the critics corner,
It is a good attempt. However the suggestions made by Gorkem can be useful to better enhance it. The Mouth gets obscured and the teeth just look like a white line. The expression could do with a little more surprise / fear which could add a slightly larger mouth (preferably open). If you are looking for the anytime explosion, the fuse has to be shorter and preferably facing upwards than down.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
@gorkem already gave you very good suggestions.
Quick answer before I take my train :
First of all I think the execution of the drawing is encouraging, clearly using the tools won't be a problem for you.
Now how to "make it work" (please again understand that I'm not in a position to teach, I'm still a learner and actually I am color blind).
Fear
When you experience fear, you do everything you can to move away from the source of danger.
Or you are paralyzed, both expressions could work.
In the first case, I think it works better if you put the face elements away from the flame (unless you want to keep the face elements central for a reason).
Talking about lighting (airbrush style)
Applying lighting is making a statement : there is a light source somewhere and you want us to know about it.
It could be ambient lighting, or source (directional, multi directional) lighting.
The image you provided shows uniform lighting (ambient) but with orange color (which means the ambient light is orange for example in a Lava level).
Is that what you had in mind?
Grey is neutral. Orange is giving a clear direction which means there is a reasoning behind.
(don't misunderstand : there is also a clear reasoning behind the fact of chosing grey).
So is the light orange everywhere around the bomb (lava level) or is it coming only from the flame on his head?
In the second case, you should use orange only from the side that is lighted by the flame, the other side should be more neutral or even cold (blue/greenish).
This contrast gives the flame a higher role in your composition.
Using black
I would advise you to use dark grey instead of dark to fill the bomb.
Why? Because you never know when you will need black to add more shadows, or emphasize some lines.
(Same goes for pure white).
What is the white on top left?
Is that reflection on the bomb?
In this case that means you have a lot of specular on your bomb and the light coming form the flame should appear on the bomb also.
Or is the bomb sweating because of fear?
If that's the case, make it easier to identify.
Give the illusion of life
You should define : Fear of what? Exploding soon? Not knowing when it will explode?
If you want to give a higher sense of danger and give the illusion of movement, put the sparks where it was x frames before.
Little distance between sparks = low speed
bigger distance = higher speed
The star + circles don't work well in my opinion. You should find something different.
Around the eyes
Make it work without the grey area first so you can focus your work on the eyes.
That's the core of your expression here.
Then you will improve by incrementation until you notice that adding things make the image less easier to understand.
Mouth
The one you showed was almost smiling.
Find a mirror and practice the expression in front of it (tell your wife not to laugh
Feel what your muscles are doing, where is it contracting, and you will understand what happens and what you should show on your image.
What happens to the side of your mouth?
What happens to your nose? Your forehead?
I don't imply that you should draw each of those details, but keep in mind that it's here.
Often what you don't draw, what is suggested, takes a very important role in your composition.
Resources
Those books are considered as solid references in the animation industry.
Why "animation" while you will create still images? Because studying animation is the best way to give the illusion of life to your pictures.
I wanted to give you a suggestion but I would like to see how you interpret my advices
***Warning*** here is my suggestion but only look at it when you have tried yourself many times. -> *. I have no time, it would need some polish but hopefully you get the idea.
Sparks are made roughly, just put stars on it.
I hope it helps, like you helped me with lua&Gideros
Likes: atilim, phongtt
@zvardin actually my goal in the end probably will be an animation (something that I will have to learn too), but from the start I need to define the concept of couple (about 7) this style of characters
Does it mean that in this case it is better not to use lightnings and reflections at all? Because light source is usually a static and lighting would only rotate together with the body.
But in this case wouldn't the character be too, I don't know, bold, unnatural?
How this situation should be solved?
Likes: plamen
there is "how you want to do" and "what the market has validated".
Let's take the shortcut :
- From the top of the list, check the 5 apps in the top grossing apps that use a style similar to what you have in mind (for example Angry Birds?).
- Look at how they are doing it (lighting, shadows).
- Apply
About "addShadow" I think the best would be to create a blob shadow from a Mesh.No need for anything more complicated.
Don't forget that if the object jumps, you have to project the shadow on the object below which makes the implementation more complex.
But if you look well, very few 2D games in the top grossing apps use shadows.
Which makes me wonder : @atilim are there any plans to provide an adaptation for Gideros of this rayCast/rayCastTo Class in the future?
Just my $0.02 - BTW Love the bomb graphic, personally I think it's quite cute and when scaled down to iPhone res will look a lot better than a lot of games I've seen!
Likes: phongtt
#MakeABetterGame! "Never give up, Never NEVER give up!" - Winston Churchill
The character is from the Double Fine's game Middle Management.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
it should be something like this:
local posx,posy = 100,200
toon:setPosition(posx,posy)
shadow:setPosition(posx+10,posy+10)
shadow:setRotation(toon:getRotation())
I hope i managed to show the idea. Every time you move your toon you set coordinates of the shadow same as toon but with constant offset which shows us where light source is.
In the video while rotating I was trying to achieve the effect of depth, but obviously it does not convey that very well. I tried another bit that gives the feeling of the superhero take off and the shadow softens.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
What you are suggesting is that if the light source is 10 o' clock then the shadow would be at about 4 o' clock and even as the object rotates, the shadow still would be at 4 o' clock. Where as if the container is rotated the shadow rotates too.
While that was not what I was after, if I was to create that realism and retain the shadow, I would calculate the offset based on the angle of rotation.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
What @OZApps meant that if a light source is static, then while body is moving away from the light source, shadow should not only follow, but also grow bigger, longer in opposite direction, also expand and alpha out a bit.
Also might be an overkill, but it actually sounds like an interesting effect, how did you exactly achieve it @OZApps?
@plamen yes I understand that, @zvardin also suggested something similar. But of course I'm not after such detalization level, especially when working on a cartoonish games, I was just curious how far would you guys go
So there are actually two things to consider lightning and shadowing. Eh wish there was just a magical lamp that could be put in some corner and all reflections and shadowing happened automatically
I'm playing the devil's advocate
I would repeat my advice again :
If your goal is to release apps, be careful not to enjoy 'overcoming challenges' (improving your artistic skills, coding visual effects) more than your end goal. This is a major issue (same for me when I learned how to program).
From your bomb illustration, I would say that you don't need lighting and shadows.
Let's take the shortcut :
- From the top of the list, check the 5 apps in the top grossing apps that use a style similar to what you have in mind (for example Angry Birds?).
- Look at how they are doing it (lighting, shadows).
- Apply
This is what I would do.Likes: plamen, ar2rsawseen
But that what i always tried to do, not to top 5 apps, but to what apps i feels like it good.
Likes: plamen, ar2rsawseen