I've been using Scene Manager for some time without problems.
But I have a character walks into a door and then this calls:
sceneManager:changeScene("Level Complete", 0, SceneManager.flipWithFade, easing.outBack);
I have a test print statement in there too. The odd thing is that even after the scene has changed, the print statement keeps printing.
Now I'm wondering if I have to do anything with scene manager to REMOVE the previous scene?
Hope that makes sense!
Thank you
Comments
But what you can do, is to ensure that you call scene transition only once. Simply set up a global variable/class property and then check
P.S.
This almost sound like a bar joke:
Thanks!
-Landon
Lead Coder and Designer
Here is a visualization of easing functions:
http://easings.net/
But yes, that's completely optional and you may delete it if you don't use it
Ah, that's exactly what's happening. And your solution solved the problem. Was just worried I had completely misunderstood how scene manager worked.
Thank you as always.
LOL @ the joke bit and... you asked for it...
Past, present and future walked into a bar... It was tense!