I have an idea for a game where I would like to allow players to take a picture of themselves which I could then use as a texture in my game.
Whilst I have used Gideros previously to make a game, its lack of support for using the camera is holding me back from using it again (I don't really want to write a plugin). I noticed that the roadmap stated that camera support was coming in Q1 2013 - is this still true and if so would there be enough functionality to allow me to implement my idea? I initially plan to support Android and possibly iOS later.
Comments
The roadmap was trashed, since there've been a major change in priorities (to move to OpenGL 2, new platforms etc).
But these kind of things as Camera could be added through plugin system by user themselves, so probably they have the least priority right now.
So based on the platform you can either create your own standalone plugins or use bridges as Wax for IOS
http://www.giderosmobile.com/forum/discussion/1719/using-wax-for-easy-access-to-objective-c-under-ios-gideros/p1
And JVBridge for Android
http://www.giderosmobile.com/forum/discussion/2319/jvbridge-plugin-android#Item_13
Gideros Mobile is awarded a government R&D grant from Scientific and Technological Research Council
This *could* mean that, with additional resources, things will change in the near future : As far as I know nothing bad happened on December 21st so we might see some change soon.
However, as I already asked a few month ago, *if possible* with limited resources I would really appreciate more communication from the team. What can we expect, what are you working on?
That would allow us to plan our projects better and also spread the word about Gideros even more (video teasers, etc).
http://giderosmobile.com/forum/discussion/2319/jvbridge-plugin-android#Item_13
you even dont need to fight be c++ code
Likes: vitalitymobile