This is not an article on HowTo, but instead is a question or rather a poll in general about the experiences that developer have had in terms of earning from the App Store. While on one had Apple talks about issuing cheques to developers in the tune of millions and how CSR Racing is making over $400,000 a month in in-app purchases and Angry Bird with all of their bird-slinging. On the other end of this spectrum, there are users that have not made much, what is this amount that has been made by developers. Have you even got your annual subscription back?
There have been some developers that have ceased to renew their Apple subscriptions and taken their apps off the Apple App Store.
Your comments...
Please try to place them into - Hobbyist and/or Studio and the amounts (if you want to disclose, you can also provide a range if you want)
Comments
yet now we continue to spend more... )
This isn't about what I have made, rather then a way to publicize your apps better.
My friend and I haven't released our app onto the app store yet. I'm the coder/financial and he is the designer/advertiser. He had this awesome idea of getting about 10-20 people together and making shirts that showed the logo of our app, what it's available on, the price (which will be free at first to get users to download it, and then a week later, after they tell all their friends, hopefully haha, it will be whatever amount which ours will be $. 99), and a QR Code for the people to scan. We will go to our local mall, which is the biggest in New Jersey, where I live, and we will go for about 5-7 days with the shirts. We will also go to other places and split up so we can broaden our audience!
I also came up with the idea, since I am still in high school, to ask if we can put a banner up on our football field fence to sponsor our school and also to get out there more. It will also have the logo and a QR Code to scan for the students with their smart phones.
Our app will be a travel/social app called Planit, which will allow users to make events with other users privately, such as parties, nights out, etc, and then allow them to chat with each other, set the date, time, location, and friends. So it isn't a game, rather it be for everyday use so that's why we are going with this sort of campaign.
Tell me if you like it, or if you have any other ideas. I thought that this would help everyone on the forum expand their way of advertising/marketing.
Hope this helps!
-Landon
Likes: OZApps
Lead Coder and Designer
I am still getting around with Admob and got only 8000 impression after a month. I am thinking of joining other ad networks so we won't put all eggs in one basket (and since admob revenue is not very good).
Ultimate Games on Appstore
Ultimate Games on Google Play
about earning my monthly earning is around 400$ from which 70% or even more are coming from android market. Apple appstore is not good for me
Likes: fxone
How many games do you have and how long have you been working with them? Are they free with ads or paid games?
Oh, I much try more, your guys are really tough
Ultimate Games on Appstore
Ultimate Games on Google Play
i am working since almost 1 year and 2 or 3 months. i had 6 games in android market and 4 in appstore.
Would like to hear more from you on your AD strategy.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
there is nothing like strategy i am pretty bad in this you might have seen my another post about in app strategy.
i put admob banner ad in all my scenes (no hide) and in some game i had even put the push notification ads users are giving bad rating because of push notification ads so some times i add it later once i have few downloads and rating but i dont care much about this.
Ultimate Games on Appstore
Ultimate Games on Google Play
i had never tried airPush
integrating push notification doesn't need any plugin you have to copy and paste some codes in activity file you will also get one pdf from their site it is very easy. feel free to contact if you want to integrate it.
EDIT :- for the ios you can get plugin from http://www.giderosmobile.com/forum/discussion/1415/ad-plugin#Item_5
So Android advertising seems to work the best for us right now.
Might have been better with apple appstore if we released lite version as full with ads, there would have been less sales, but I think we'd gain more from advertising in total, than it is now.
-Landon
Lead Coder and Designer
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
You should use Bottom-Up marketing strategies, first thinking what your clients could be and where they could hangout. For a travel app, I'd see that these kind of banners and posters should be better applied in for example airports or bars/hangout places.