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Texture Memory Usage — Gideros Forum

Texture Memory Usage

zoolaxzoolax Member
edited January 2013 in General questions
Hi

I am monitoring the Texture memory using this method:

print(math.floor(collectgarbage("count")))

After entering the scene and exiting the scene,I am using scene manager.
It gives me something around 200 KB

but I get a different number using

-- print(application:getTextureMemoryUsage())

This method gives me (10208) which means around 10 MB.

Any body knows why is that?

Thanks:)

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