Hey guys
I implemented pinchzoom in my game yesterday but if I zoom my Levelsprite is always zoomed to the upper left corner.
Since there is no setAnchorpoint function available for a sprite I'm kinda stuck. Does anyone know how I zoom where the center of my zoom is in the middle of my both fingers?
Regards
IQ_QI
Comments
http://www.giderosmobile.com/documentation/reference_manual.html#Bitmap:setAnchorPoint
Ultimate Games on Appstore
Ultimate Games on Google Play
Likes: IQ_QI
@thanhquan1512 the link you provide is for Bitmap however in my state and also IQ's its related to sprite (
This works fine until you start to rotate the object, which is when everything starts to go turtle.
@twisttap, try a little math and setPosition to get what you want. You can get the Width and Height of the object, you know the final x and Y positions, so now it is as simple as adding or subtracting from these x,y to get the final position.
In fact I am writing an article on this, will post the link here soon.
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
http://howto.oz-apps.com/2013/02/positioning-display-objects.html
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
Author of Learn Lua for iOS Game Development from Apress ( http://www.apress.com/9781430246626 )
Cool Vizify Profile at https://www.vizify.com/oz-apps
If I set the anchor point every time new if i strat pinchzooming how do i check within my camera file if the viewport bounds are reached ?? and how does it affect my touch point calculation ? ;D
I am sorry for the amount of code i posted but i really cant figure it out how to deal with that pinch zoom ;D
---------------------------------------
http://www.giderosmobile.com/forum/discussion/2715/camera-class-with-kinetics-and-pinch-to-zoom#Item_1
I've since completely rewritten it, but I'm waiting to release a new version until I've been able to really put it through its paces.